Not all games use terrains, and if the built-in terrain isn't a good fit, you can just model them, or pick one of several other options available. Sure, terrain is old, but it isn't exactly a deal breaker, clearly, it could be improved, but obviously it isn't a limitation. It is constantly improving, mostly in areas that are very common to most games. Particles, rendering, effects, ui, animation, animation features, performance, vr, platforms and many, many more things. I think it's an important feature in a game engine and a priority for Unity.Ĭlick to expand.I don't think that is an accurate assessment. Then for animations, we just put the mixamo one's because the bones are humanoid. A player can create his own model, store and change it later, very useful for multiplayer games. * We have also a script to do it in game. It creates a model that we can save in our asset. * Like in the free software open source Makehuman, we have a base nude human model and we morph it. We will be able to customize in game if there is a script. We wouldn't need to use a third party software (we don't know how long Fuse etc will be free). I would prefer that Unity make a tool or free asset to do that directly in their software. With the help of Mixamo and Adobe Fuse, programmers can concentrate on coding, need to do less graphism because they have free human models and animation. This is a message for users and Unity team.